With Gibbo 2D you have all you need to make the game of your dreams. It contains simple tools that you can use to achieve professional results.
Your mind is the limit. You can create C# scripts that completely change the core of your game and attach them to game objects as editable components.
Gibbo's Visual Scripting System is powerful yet simple. With it you can create fantastic game behaviours without any kind of programming knowladge.
You can use tileset textures to draw your maps, there is no layer limit, the restrictions are up to you.
Farseer Physics are fully integrated with gibbo providing you the opportunity to create amazing physical environments.
You have a lot of tools that can help you build your game, the object editor allows you to quickly edit the selected game object(s) properties on the fly.
In Gibbo Engine you are not stuck on a grid, you can draw anything you want just by using your mouse. Designers can do their job without any programming.
We have simple yet powerful bitmap text rendering engine. You can use simple text bitmap fonts and draw them directly on a game scene.
Visual Effects are very important, with a particle system you can create amazing visual moments using simple image techniques.
Like many graphical programs, Gibbo Game Scene's are based on a layer system. Inferior layers will be drawn bellow the top layers. Also, you can have object parenting.
Gibbo's game scenes don't have a fixed size, virtually they are 'unbounded'. This allows you to have a dynamic working environment.
There are a lot of cool features that you will see when you try the engine, it's a world of possibilities ready to be explored.